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Darkrosen

25
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A member registered Mar 07, 2017

Recent community posts

Hi. Congratulation on full release. Unfortunately I've caught some errors  and a missing ending (?). Is there a place where I could send the detailed information about them?

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Same. I have no access to download the act I on pre-order page. Are we suppose to get a key or something?

Thank you for the continuous update on your progress. I'm looking forward to read the next update.

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Mystic Destinies released different from Anicon. I have both  (only Steam version) so I think I can give you my opinion.

Mystic destinies released the game demo as base and allowed you to unlock a route by buying the route dlc. I have the full game (bought all routes) and all of them are accessible by running the game demo.

So in Bermuda, it would be the current demo then each dlc purchase unlocked its respective route in the demo. To play a route, I would only need to run the game demo and select the unlocked route I bought.

Our Life: Beginnings & Always also have the same strategy. They are on steam and itch if you'd like to check. (I was not paid to promote the game)

Anicon releases routes separately as each route is a separate game.

So applying this to Bermuda, it would be each route as a separate game.

I have nothing against it if you decide that it is the best course of action to release your games route by route.

However, I would prefer the way Mystic Destinies released their routes. For me, it's convenient to have the game demo unlock routes as I purchase each route dlc, rather than have to buy multiple routes and all of them are separated games.

My limitations in English don't allow me to form a better explanation of my points of view, so I hope I was able to convey my opinion and help you with your decision.

I don't know if not talking to the companion has consequences later on. However, what you propose I could see it help me remember to visit the companion room.

I like the idea of the companion suggesting or hinting at their need to talk with the protagonist once every milestone reached.

I'm leaving this small suggestion that came to my mind right now:

Each time the protagonist moves between floors, the system could check for the requirements needed to have a chat with the companion and would warn us once, every time they reach a certain milestone.

I hope this helps in getting an idea.

I gave it a try and I didn't expect to be so involved in the story.

The animations were on point and they complimented the narrative very well.

The concept of exploration and the definition of Ilyon's personality affecting the story were the reasons I stayed until the 'end'.

I was having so much fun exploring that I nearly forgot that I could return to my companion's room to chat. I just returned there because I had missed a code and simply was looking everywhere and went to the companion's room by chance.

Overall, I was surprised by the quality of this adventure.

It's a nice short story and I'm glad I was able to read it.

I have no idea how the premium version differs much from the free version at the moment since the current version is almost exactly the same as the free version. 

What differs from the free version? Only two things: showing the last CG of the chapter with the sprites of the Priestess and Zero blocking the CG and every ending is Six asking to buy the Premium version.

So, either the problem wasn't fixed or the wrong version of the game was mistakenly updated and then uploaded instead.

I would like to read the extra content, so I hope the problem gets fixed.

I do like to read your reports and I appreciate that you're posting them.

In my opinion, it gives me confidence that the team is reaching milestones and despite any step backs you might encounter, you're still getting experience and evolving for the better.

The team accomplishments are not based in luck but in hard work, so from me, there is only two things I can wish for you: good work and health.

I'll be looking forward to reading all reports until release.

I recommend this visual novel!
In my opinion, it was fun to read and I felt that every element (story, visual, music, and voice) fit so well with the spooky theme. It was fun for me to meet each character and all good ends were open to the imagination but it didn't feel forced. It felt just right.

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In my opinion, A looks really great. The minimal coloring of pink trees fits my vision of spring and allows me to focus on the village layout.

Although B is colorful, I was distracted by the existence of yellow trees. Are they suppose to be rare and/or special? Is the village location influenced by something, thus having yellow trees? Those were some of my thoughts.

Would the game mention in some way the reason yellow trees exist if B is to be used? I'm curious to know that.


Since I have no information on the village location, it depends if the yellow trees are part of lore or not. If they are indeed part of the lore, then B, otherwise A fits perfectly.

(when I say "part of the lore", I mean that they are part of the world lore)


Either way, both are beautiful.

I'm loving reading the story so far. The mystery is intriguing.
In my opinion, I really liked how we could choose the protagonist's origins and how she came to be in the present situation.

My immersion was never broke until the end of the chapter. I'm really looking forward to the next chapter.

After reaching one of the endings in ??? route (must have more than one?), I consider this VN incredible and entertaining to read.

At first, I was sure that the story was all about the same person (mc) reincarnating in different worlds but I was wrong. I was not counting on that plot twist!

It was fun keeping Kuro from killing the mc and knowing each world's story. I have no favorite Kuro for all of them (when not trying to kill people or the mc) are cute in their own way. 
Actually, I was counting on Kuro killing the mc right at the beginning. However, my first death was not by his volatile personality.

I've kept noticing little details that for me, enhanced the story and the mystery that kept growing more and more until I finally unlocked ??? route. What a great story, I really enjoyed it even if it left me feeling bittersweet at the end.

The mechanism to unlock the ??? route was really neat because, in my opinion, it was made right. This was the first time a VN "forced" me to get each ending and I did not felt as if it were a chore, instead, I was rewarded with a few hints that later I could use and try to piece them together (and cgs).

All in all, it was really worth playing and its presentation left me the impression of being a commercial project.

My thanks for creating this VN and if you ever consider making a commercial project I'll be interested. However, I'd really appreciate, if possible, the release of a Linux version in the future.

I want to commend you for your attitude to inform us about the delay. It takes a lot of courage to admit that things are not going as planned. However, being able to be upfront about it, in my opinion, it means you are trustworthy. 

All in all, I am still looking forward to the release but no pressure.

Hi.
While playing version 1.07, I've caught a minor exploit that gives me constant experience points.
This happens when I have the 100 poison powder in my inventory and decide to upgrade the poison skill.

After selecting to upgrade poison skill, I get the 100 experience and the skill.  However, I am also able to select to upgrade poison skill infinite times and gain 100 experience points each time as long as I have the 100 poison powder in my inventory.

I am unsure if this is considered a bug or if it's one of the game limitations for the beta current version.

P.S. I'm looking forward to the game release.

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I went to check on a different OS and it appears that I can access everything on the OS Windows (demo and the updated game version).

Could it be something related to my OS being Linux?

Anyway, restarting the app and pc. It didn't change.
I'm also backing up stuff to reinstall the app just to be sure.

Hey bre, sorry to use your topic to post but since it's about the update, I've got a problem that I have encountered ever since the announce of update 1.1 and would like to ask for help.

When update 1.1 came out, the itch app didn't recognize that update, so I've uninstalled the game in hopes to install the new game version. However, when I tried to download it, I could no longer access the option to install the game.

When I click on "Manage" (I have the demo still installed) I'm only able to access the demo and no other option is shown like it used to previously.

I've tried to close/open the app; uninstall demo but unfortunately, it didn't change anything.
I've checked other games I have (uninstalled and installed them to know if the app was the culprit) and I can access them.

I can, however, download the game using the browser.

Could someone give me a lead to solve this problem? Thanks in advance.

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I never thought on the perspective of the prince in the cinderella story and it's intriguing. So far I am curious to know the truth behind Ella's intentions on marrying the prince.

I'm looking foward for the full release.

Congratulations on finishing writing the antagonist route!

I'm so excited and I'm really looking forward to read the antagonist route with some psychology into the mix. Lovely combination.

Throwing that excitement out of the way for a moment, please don't stress too much and do enjoy quality time with your family.
You've gained my trust by updating/communicating each month so no judgement from me.

Ever since the submission for the Game Making of 2018, I've been playing each demo version, and up until now this it's getting better and better.
Congratulations!

I'm looking forward to the next update.

I have been watching your youtube channel for a while and I've thought "Hum, I wonder when this game is going to be released" and then found it yesterday that it has been released 1 year ago! (If I'm not wrong.)


I was appalled and happy when I saw that.
Now I can play it! (I'm late, but I don't care!)

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That's really sad news, in terms of health, and I hope you can have a smooth recovery.

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It's been a while since I've got interest in playing RPG games and most of the time none really picked my interest.

While browsing, I visited the game page and saw the video you've put there. That allowed me to see your dedication into this game, thus I gave it a shot.

I only have one regret- playing a demo and loving it, when it is too soon for realease. However, do take your time and don't feel pressured in finishing the game. It would be sad to lose such great potencial. I'll be keeping an eye on this game.